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	<title>Medusa &#187; Videogame</title>
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		<title>Beatfense: The beginning</title>
		<link>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 13:02:01 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[beatfense]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[Unity3]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=752</guid>
		<description><![CDATA[As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can&#8217;t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Rain, Sand, Stars&#8221; is now available in the App Store</title>
		<link>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 14:04:54 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Videogame]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[galaxy]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[reforest]]></category>
		<category><![CDATA[Tsuyu]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=678</guid>
		<description><![CDATA[It&#8217;s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&#38;Software services, which consumed most of our time. But it&#8217;s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Oddy Smog&#8217;s Misadventure</title>
		<link>http://www.playmedusa.com/blog/2010/06/22/oddy-smogs-misadventure/</link>
		<comments>http://www.playmedusa.com/blog/2010/06/22/oddy-smogs-misadventure/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 07:43:41 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[3G]]></category>
		<category><![CDATA[3GS]]></category>
		<category><![CDATA[climb]]></category>
		<category><![CDATA[cogs]]></category>
		<category><![CDATA[gears]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[Oddy Smog]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=257</guid>
		<description><![CDATA[Meet Oddy Smog, nothing but a tiny bit of the Smog that Engulfs Everything. He used to be part of the System, but his desire for freedom pushes him to run away from everything he once knew. Jump and climb towards freedom! Help him in his quest for a new life! Climb the entrails of [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2010/06/22/oddy-smogs-misadventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Game designers used to be innocent, you know?</title>
		<link>http://www.playmedusa.com/blog/2010/03/09/game-designers-used-to-be-innocent-you-know/</link>
		<comments>http://www.playmedusa.com/blog/2010/03/09/game-designers-used-to-be-innocent-you-know/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 13:33:32 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Addiction]]></category>
		<category><![CDATA[Article]]></category>
		<category><![CDATA[David Wong]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=201</guid>
		<description><![CDATA[They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought &#8220;um&#8230; that&#8217;s already in videogames. But what if&#8230;&#8221;, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us. David Wong shows in this [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Peer Review. EGP Day&#8230; er&#8230; Last Day.</title>
		<link>http://www.playmedusa.com/blog/2010/02/28/peer-review-egp-day-er-last-day/</link>
		<comments>http://www.playmedusa.com/blog/2010/02/28/peer-review-egp-day-er-last-day/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 17:57:01 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Experimental Gameplay project]]></category>
		<category><![CDATA[Metaphor]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=196</guid>
		<description><![CDATA[Ok, it&#8217;s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn&#8217;t have more time to invest on it. It may sound like a joke&#8230; but I had to proof read my own thesis work this weekend! What an appropriate excuse! Although I wanted to add [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Experimental Gameplay project</title>
		<link>http://www.playmedusa.com/blog/2010/02/19/experimental-gameplay-project-rejection/</link>
		<comments>http://www.playmedusa.com/blog/2010/02/19/experimental-gameplay-project-rejection/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:51:04 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Competition]]></category>
		<category><![CDATA[Experimental]]></category>
		<category><![CDATA[Gameplay]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=172</guid>
		<description><![CDATA[Because it&#8217;s February and somewhere in there it&#8217;s Valentine&#8217;s Day, Experimental Gameplay project current competition&#8217;s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing Sound Juggler</title>
		<link>http://www.playmedusa.com/blog/2010/01/29/designing-sound-juggler/</link>
		<comments>http://www.playmedusa.com/blog/2010/01/29/designing-sound-juggler/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:10:33 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Crayon Physics]]></category>
		<category><![CDATA[Sound Juggler]]></category>
		<category><![CDATA[World of Goo]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=38</guid>
		<description><![CDATA[The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy&#8217;s World of Goo and Petri Purho&#8217;s Crayon Physics [...]]]></description>
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