Tag Archives: Videogame

Beatfense: The beginning 0

As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can’t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]

“Rain, Sand, Stars” is now available in the App Store 0

It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]

Oddy Smog’s Misadventure 0

Meet Oddy Smog, nothing but a tiny bit of the Smog that Engulfs Everything. He used to be part of the System, but his desire for freedom pushes him to run away from everything he once knew. Jump and climb towards freedom! Help him in his quest for a new life! Climb the entrails of [...]

Game designers used to be innocent, you know? 0

They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought “um… that’s already in videogames. But what if…”, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us. David Wong shows in this [...]

Peer Review. EGP Day… er… Last Day. 0

Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse! Although I wanted to add [...]