… to celebrate that we did not win anything at all in the 2010 Unity Awards. There pretty good works among the nominees! But this year winners where… Grand Prix: Air Attack HD by Art In Games Best Gameplay: Colorbind by Nonverbal Best Non-game LoveMyHome by ILP Best Visual Design: The Uncanny Fish Hunt by [...]
Categories: Contests,Unity3D
Tagged: Union, Unity Awards, Unity3D
- Published:
- November 15, 2010 – 9:51 am
- Author:
- By LuisAnton
There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette Wheel selection algorithm, or Fitness [...]
Categories: Algorithms,Programming,Tutorial
Tagged: Algorithms, content, fortune, procedural, roulette, selection, Tutorial, Unity3D, wheel
- Published:
- February 14, 2010 – 8:06 pm
- Author:
- By LuisAnton
When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone Developer Program ($99), which is [...]
Categories: General
Tagged: App Store, iPhone, Sound Juggler, Unity3D
- Published:
- January 25, 2010 – 12:13 pm
- Author:
- By LuisAnton