Tag Archives: Sound Juggler

Increasing your App sales for free* 0

Hell, that was quite a pretentious title for a post… But I’m serious: there’s a way to increase your game/application sales in the App Store that does not require more budget on advertising, more press releases or a parade down Main Street with elephants and clowns. Although that would be funny… And I am not [...]

Working on IOS4! 0

We have just tested Sound Juggler on a 3GS that has just been upgraded to IOS4… and it works flawlessly! Phew!

Wait, where did April and May go? 0

As our tweets probe, we have not been resting on our laurels. By mid-April, we left everything we were doing to follow a white rabbit. We came up with something we thought would be fantastic (and we still do), so we threw ourselves into it. But suddenly we stumbled into Animayo, the 5th edition of [...]

Designing Sound Juggler 0

The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of Goo and Petri Purho’s Crayon Physics [...]

What we have done (nothing wrong) 0

When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone Developer Program ($99), which is [...]