Posts Tagged ‘Gameplay’

The way it’s meant to be played

Friday, July 9th, 2010

Here’s an impressive escape attempt registered by Israel: 3403m. and 16 prisoners rescuded, scoring 54,448 points!

Right before the next update is sent to the App Store, this weekend. It includes leaderboards, a prisoner counter and a new ability that will allow Oddy to evade a certain death… for a while.

Experimental Gameplay project

Friday, February 19th, 2010

Because it’s February and somewhere in there it’s Valentine’s Day, Experimental Gameplay project current competition’s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules:

1. Each game must be made in less than seven days,
2. Each game must be made by exactly one person,
3. Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.

So I’m in in a personal way, without Israel’s musical compositions or Isaac’s 3D models. I’ll present a game about the process of writing and publishing scientific papers in journals and conferences to celebrate that I’m almost done with my PhD. That’s of course, because most papers get REJECTED due to various reasons… which are not always understandable… It’s not exactly love, but it gets close enough: at least where I live we ‘do science’ because we like it (not because we get paid)