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	<title>Medusa &#187; David Wong</title>
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		<title>Game designers used to be innocent, you know?</title>
		<link>http://www.playmedusa.com/blog/2010/03/09/game-designers-used-to-be-innocent-you-know/</link>
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		<pubDate>Tue, 09 Mar 2010 13:33:32 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Addiction]]></category>
		<category><![CDATA[Article]]></category>
		<category><![CDATA[David Wong]]></category>

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		<description><![CDATA[They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought &#8220;um&#8230; that&#8217;s already in videogames. But what if&#8230;&#8221;, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us. David Wong shows in this [...]]]></description>
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