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	<title>Medusa &#187; Crayon Physics</title>
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		<title>Designing Sound Juggler</title>
		<link>http://www.playmedusa.com/blog/2010/01/29/designing-sound-juggler/</link>
		<comments>http://www.playmedusa.com/blog/2010/01/29/designing-sound-juggler/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:10:33 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[Crayon Physics]]></category>
		<category><![CDATA[Sound Juggler]]></category>
		<category><![CDATA[World of Goo]]></category>

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		<description><![CDATA[The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy&#8217;s World of Goo and Petri Purho&#8217;s Crayon Physics [...]]]></description>
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