Tag Archives: App Store

“Rain, Sand, Stars” is now available in the App Store 0

It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]

Increasing your App sales for free* 0

Hell, that was quite a pretentious title for a post… But I’m serious: there’s a way to increase your game/application sales in the App Store that does not require more budget on advertising, more press releases or a parade down Main Street with elephants and clowns. Although that would be funny… And I am not [...]

What we have done (nothing wrong) 0

When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone Developer Program ($99), which is [...]