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	<title>Medusa</title>
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		<title>Beatfense &#8211; Alpha 3: Adding some enemies.</title>
		<link>http://www.playmedusa.com/blog/2012/01/29/beatfense-alpha-3-adding-some-enemies/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/29/beatfense-alpha-3-adding-some-enemies/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:23:36 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[devlog]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=774</guid>
		<description><![CDATA[It&#8217;s been a busy week with exams (Language Processors!), but some basic enemies have been added. They are randomly placed every 5 seconds at random positions by the Overmind (he&#8217;s the one throwing &#8216;rocks&#8217; at your Core, we couldn&#8217;t call him Bob, right?) This is the change log since the last version: Grid has evolved [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Beatfense &#8211; Alpha 2</title>
		<link>http://www.playmedusa.com/blog/2012/01/22/beatfense-alpha-2/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/22/beatfense-alpha-2/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 18:32:34 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=765</guid>
		<description><![CDATA[Three main features have been added this week: - A targeting reticle: as Beatfense will be played mainly on touch devices, it&#8217;s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it, we show a cross-like reticle [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Beatfense: The beginning</title>
		<link>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 13:02:01 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[beatfense]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[Unity3]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=752</guid>
		<description><![CDATA[As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can&#8217;t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Beatfense: a videogame for an undergraduate thesis project</title>
		<link>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:25:02 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=739</guid>
		<description><![CDATA[One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)! The project will consist on [...]]]></description>
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		<title>Half a year in a minute and a half</title>
		<link>http://www.playmedusa.com/blog/2012/01/07/half-a-year-in-a-minute-and-a-half/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/07/half-a-year-in-a-minute-and-a-half/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 14:31:17 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Services]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[advergaming]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[contract job]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=732</guid>
		<description><![CDATA[2011 has been quite interesting for us. Be decided to offer Art &#38; Software services by February and we got our first contract job by June. Since then, we have completed nine contract jobs and we are currently working in new and exciting projects. These assignments delay the production of our own games (Rain, Sand, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>First test with a Unity scene exported to Flash</title>
		<link>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 13:52:18 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Unity3]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=723</guid>
		<description><![CDATA[We tried exporting Rain,Sand,Stars as is, the whole game, but while it launches and runs there are many audio and graphical problems. Nevertheless, it doesn&#8217;t look SO bad, and we&#8217;ve already identified some issues (like materials using mobile/vertexlit turning to black) So we choosed a simpler scene, and it works quite well! Try it! Blue [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Looking for Japanese players</title>
		<link>http://www.playmedusa.com/blog/2011/12/16/trying-to-reach-the-japanese-market/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/16/trying-to-reach-the-japanese-market/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:46:00 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[Tsuyu]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=711</guid>
		<description><![CDATA[Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It&#8217;s already difficult writing all this in English, given that it&#8217;s not my mother language! I was looking for a short sentence to write in Twitter, along with a link to the game trailer. At [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/12/16/trying-to-reach-the-japanese-market/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Rain, Sand, Stars&#8221; is now available in the App Store</title>
		<link>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 14:04:54 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Videogame]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[galaxy]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[reforest]]></category>
		<category><![CDATA[Tsuyu]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=678</guid>
		<description><![CDATA[It&#8217;s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&#38;Software services, which consumed most of our time. But it&#8217;s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>We&#8217;ve just launched a bandcamp store!</title>
		<link>http://www.playmedusa.com/blog/2011/09/22/weve-just-opened-a-bandcamp-store/</link>
		<comments>http://www.playmedusa.com/blog/2011/09/22/weve-just-opened-a-bandcamp-store/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 07:01:40 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[bandcamp]]></category>
		<category><![CDATA[ost]]></category>
		<category><![CDATA[store]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=672</guid>
		<description><![CDATA[We have been considering crowdfunding these days. But after a while we thought we could as well try getting money in exchange for our work (that is, for the one we have already completed), so we opened a store at Bandcamp! Stop by and have a look, you can listen to our themes before buying [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/09/22/weve-just-opened-a-bandcamp-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>R2D2 Pitch Detection project</title>
		<link>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/</link>
		<comments>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 15:38:09 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[pitch detection]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=657</guid>
		<description><![CDATA[I&#8217;ve just uploaded an attempt at extracting pitch from human voice to GitHub. It&#8217;s a Processing sketch that uses the following classes: PitchProject.pde &#8211; main sketch file. AudioSource.pde &#8211; gets audio from wav files or microphone. ToneGenerator.pde &#8211; creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde &#8211; an audio listener that uses Autocorrelation to [...]]]></description>
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		<slash:comments>2</slash:comments>
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