Once we have the concept art, the 3D model is sculpted. We use ZBrush to get a first approximation to the character’s volume, and then it’s polished in 3DStudio. Bones are created from a deformed biped (indeed, there’s creepy moment at 3:02 where you see the guy inside the Yak), vertices are properly weighted and [...]
-
Latest tweets
- Woa, I knew that games may feel different depending on sound... but this is extreme :D @pbakaus http://t.co/dhRFkNTL 2 hours ago
- @orangepascal url = "http://" + username + ":" + password + "@twitter.com/statuses/update.json"; post that in a form with a field 'status' 4 hours ago
- @orangepascal For twitter? You don't need that much, just posting data to a certain url in an specific format! 4 hours ago
- @dparente Dios mío, el primero es buenísimo. Parece uno de los cortos del Flying Circuss de los Monty Python!! XDD 5 hours ago
- @ErolOpal Someone should have warned us loooong time ago X) 5 hours ago
- Great! Scores retrieved from GAE to Unity. Now let's create a useful piece of code from all this :D 7 hours ago
- Yes! Score correctly sent from Unity and stored in a Google App application. Not that hard thanks to Unity's WWW and WWWForm! 8 hours ago
- Seriously... Google App Engine is SOOO easy to use that switching to AWS is not an option, right now. 9 hours ago
- Phew! AWS is daunting. Even scary. I think I'll stick to GAE... but I'll check AWS again soon. 9 hours ago

