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	<title>Medusa &#187; Videogame</title>
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		<title>Beatfense &#8211; Alpha 3: Adding some enemies.</title>
		<link>http://www.playmedusa.com/blog/2012/01/29/beatfense-alpha-3-adding-some-enemies/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/29/beatfense-alpha-3-adding-some-enemies/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 22:23:36 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[devlog]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=774</guid>
		<description><![CDATA[It&#8217;s been a busy week with exams (Language Processors!), but some basic enemies have been added. They are randomly placed every 5 seconds at random positions by the Overmind (he&#8217;s the one throwing &#8216;rocks&#8217; at your Core, we couldn&#8217;t call him Bob, right?) This is the change log since the last version: Grid has evolved [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Beatfense &#8211; Alpha 2</title>
		<link>http://www.playmedusa.com/blog/2012/01/22/beatfense-alpha-2/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/22/beatfense-alpha-2/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 18:32:34 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=765</guid>
		<description><![CDATA[Three main features have been added this week: - A targeting reticle: as Beatfense will be played mainly on touch devices, it&#8217;s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it, we show a cross-like reticle [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Beatfense: a videogame for an undergraduate thesis project</title>
		<link>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:25:02 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=739</guid>
		<description><![CDATA[One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)! The project will consist on [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Looking for Japanese players</title>
		<link>http://www.playmedusa.com/blog/2011/12/16/trying-to-reach-the-japanese-market/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/16/trying-to-reach-the-japanese-market/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 18:46:00 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[Tsuyu]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=711</guid>
		<description><![CDATA[Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It&#8217;s already difficult writing all this in English, given that it&#8217;s not my mother language! I was looking for a short sentence to write in Twitter, along with a link to the game trailer. At [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>&#8220;Rain, Sand, Stars&#8221; is now available in the App Store</title>
		<link>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 14:04:54 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Videogame]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[galaxy]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[reforest]]></category>
		<category><![CDATA[Tsuyu]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=678</guid>
		<description><![CDATA[It&#8217;s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&#38;Software services, which consumed most of our time. But it&#8217;s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/12/11/rain-sand-stars-is-now-available-in-the-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Redesigning a character</title>
		<link>http://www.playmedusa.com/blog/2011/07/20/redesigning-a-character/</link>
		<comments>http://www.playmedusa.com/blog/2011/07/20/redesigning-a-character/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 12:54:52 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=619</guid>
		<description><![CDATA[Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)&#8230; Some designs were even forced by technical constraints (Mario&#8217;s hat, moustache and overalls respond to [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/07/20/redesigning-a-character/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Rain, Sand, Stars &#8211; Time lapse modeling</title>
		<link>http://www.playmedusa.com/blog/2011/05/29/rain-sand-stars-time-lapse-modeling/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/29/rain-sand-stars-time-lapse-modeling/#comments</comments>
		<pubDate>Sun, 29 May 2011 09:48:22 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[3DStudio]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=611</guid>
		<description><![CDATA[Once we have the concept art, the 3D model is sculpted. We use ZBrush to get a first approximation to the character&#8217;s volume, and then it&#8217;s polished in 3DStudio. Bones are created from a deformed biped (indeed, there&#8217;s creepy moment at 3:02 where you see the guy inside the Yak), vertices are properly weighted and [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/05/29/rain-sand-stars-time-lapse-modeling/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rain, Sand, Stars: time-lapse painting</title>
		<link>http://www.playmedusa.com/blog/2011/05/26/rain-sand-stars-time-lapse-painting/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/26/rain-sand-stars-time-lapse-painting/#comments</comments>
		<pubDate>Thu, 26 May 2011 15:09:01 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[time-lapse]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=604</guid>
		<description><![CDATA[We hope you like this concept art painting time-lapse video (I still have doubts whether that&#8217;s the correct order for all those words&#8230;). It&#8217;s a Yak! Yaks are bull-like creatures that will grace peacefully until you move nearby. If they are annoyed you will be chased until you outrun them. Some will forget about you soon, [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/05/26/rain-sand-stars-time-lapse-painting/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Walking on the surface of a planetoid with Quaternions</title>
		<link>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/#comments</comments>
		<pubDate>Thu, 19 May 2011 21:54:07 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[planetoid]]></category>
		<category><![CDATA[quaternion]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=593</guid>
		<description><![CDATA[In Rain, Sand, Stars, all objects inhabit little planetoids a la Mario Galaxy (or much before that, a la The Little Prince). Therefore, at each time step, all dynamic objects must be rotated so they stand upright on the planet surface. In a game like Mario Galaxy, their transform.up should coincide with the normal of [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rain, Sand, Stars</title>
		<link>http://www.playmedusa.com/blog/2011/05/14/rain-sand-stars/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/14/rain-sand-stars/#comments</comments>
		<pubDate>Sat, 14 May 2011 16:15:57 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[animayo]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=564</guid>
		<description><![CDATA[Note: If you are looking for the iOS game, check this post! We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An Exploration of the Technical and Creative [...]]]></description>
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