Category Archives: Videogame

Beatfense – Alpha 3: Adding some enemies. 0

It’s been a busy week with exams (Language Processors!), but some basic enemies have been added. They are randomly placed every 5 seconds at random positions by the Overmind (he’s the one throwing ‘rocks’ at your Core, we couldn’t call him Bob, right?) This is the change log since the last version: Grid has evolved [...]

Beatfense – Alpha 2 0

Three main features have been added this week: – A targeting reticle: as Beatfense will be played mainly on touch devices, it’s important to be able to seamlessly choose the Cell where you want to place an Item. So in a way similar to how Plants vs. Zombies does it, we show a cross-like reticle [...]

Beatfense: a videogame for an undergraduate thesis project 0

One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)! The project will consist on [...]

Looking for Japanese players 0

Quite difficult, I would say. Much more because finding a reliable translation of something you have in mind is quite complicated. It’s already difficult writing all this in English, given that it’s not my mother language! I was looking for a short sentence to write in Twitter, along with a link to the game trailer. At [...]

“Rain, Sand, Stars” is now available in the App Store 0

It’s been a looong year. We wanted to release this game by June, but many things made it pretty impossible. Mainly that we started offering Art&Software services, which consumed most of our time. But it’s finally in the App Store! Tsuyu, reforesting the galaxy one planet at a time! Players control Tsuyu, a non-violent creature [...]