Category Archives: Programming

Creating and retrieving a file from an iOS device with Unity3 0

You may want to collect data with a Unity3 iOS app in a text file for a variety of reasons. How to create and retrieve that file from your iOS device is much simpler than I expected. Part of the trick consists on using Application.persistentDataPath. According to Unity Script Reference: “Contains the path to a [...]

Beatfense – Alpha Chaos, 4.25 and 4.5 0

Here we are again, with not one but three new iterations of Beatfense! We have finally added a simple Area of Effect (AoE) weapon to Repeaters. When they are activated they also shoot, dealing damage and destroying nearby enemies. With this addition the game is already playable, and two important flaws in the original mechanic [...]

Beatfense: The beginning 0

As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can’t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]