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	<title>Medusa &#187; Programming</title>
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		<title>Beatfense: The beginning</title>
		<link>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/14/beatfense-the-beginning/#comments</comments>
		<pubDate>Sat, 14 Jan 2012 13:02:01 +0000</pubDate>
		<dc:creator>Aike</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[beatfense]]></category>
		<category><![CDATA[devlog]]></category>
		<category><![CDATA[Unity3]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=752</guid>
		<description><![CDATA[As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can&#8217;t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Beatfense: a videogame for an undergraduate thesis project</title>
		<link>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/</link>
		<comments>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:25:02 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Beatfense]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=739</guid>
		<description><![CDATA[One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)! The project will consist on [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2012/01/10/undergraduate-thesis-project-a-video-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First test with a Unity scene exported to Flash</title>
		<link>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/</link>
		<comments>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 13:52:18 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Unity3]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=723</guid>
		<description><![CDATA[We tried exporting Rain,Sand,Stars as is, the whole game, but while it launches and runs there are many audio and graphical problems. Nevertheless, it doesn&#8217;t look SO bad, and we&#8217;ve already identified some issues (like materials using mobile/vertexlit turning to black) So we choosed a simpler scene, and it works quite well! Try it! Blue [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/12/23/first-test-with-a-unity-scene-exported-to-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>R2D2 Pitch Detection project</title>
		<link>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/</link>
		<comments>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 15:38:09 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[pitch detection]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=657</guid>
		<description><![CDATA[I&#8217;ve just uploaded an attempt at extracting pitch from human voice to GitHub. It&#8217;s a Processing sketch that uses the following classes: PitchProject.pde &#8211; main sketch file. AudioSource.pde &#8211; gets audio from wav files or microphone. ToneGenerator.pde &#8211; creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde &#8211; an audio listener that uses Autocorrelation to [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Walking on the surface of a planetoid with Quaternions</title>
		<link>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/#comments</comments>
		<pubDate>Thu, 19 May 2011 21:54:07 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[planetoid]]></category>
		<category><![CDATA[quaternion]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=593</guid>
		<description><![CDATA[In Rain, Sand, Stars, all objects inhabit little planetoids a la Mario Galaxy (or much before that, a la The Little Prince). Therefore, at each time step, all dynamic objects must be rotated so they stand upright on the planet surface. In a game like Mario Galaxy, their transform.up should coincide with the normal of [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/05/19/walking-on-the-surface-of-a-planetoid-with-quaternions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rain, Sand, Stars</title>
		<link>http://www.playmedusa.com/blog/2011/05/14/rain-sand-stars/</link>
		<comments>http://www.playmedusa.com/blog/2011/05/14/rain-sand-stars/#comments</comments>
		<pubDate>Sat, 14 May 2011 16:15:57 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Videogame]]></category>
		<category><![CDATA[animayo]]></category>
		<category><![CDATA[Rain Sand Stars]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=564</guid>
		<description><![CDATA[Note: If you are looking for the iOS game, check this post! We recently conducted a Master Class in Animayo, an International Festival of Animated Film, Visual Effects and Videogames, where me met true giants like Ryan J. Woodward and Carlos Saldanha. Our Master Class, Independent Video Game Creation. An Exploration of the Technical and Creative [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/05/14/rain-sand-stars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free timelapse screencasts in MacOS. Part II: video from snapshots</title>
		<link>http://www.playmedusa.com/blog/2011/04/15/free-timelapse-screencasts-in-macos-part-ii-video-from-snapshots/</link>
		<comments>http://www.playmedusa.com/blog/2011/04/15/free-timelapse-screencasts-in-macos-part-ii-video-from-snapshots/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 09:39:08 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[ffmpeg]]></category>
		<category><![CDATA[macports]]></category>
		<category><![CDATA[screencast]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=508</guid>
		<description><![CDATA[iMovie is not enough when you want to create a movie from hundreds of snapshots. I&#8217;m not able to import them without transitions, so I switched back to what I knew, the Army Knife of video tools: FFMPEG. Installing it on your Mac is easy with MacPorts, which is similar to apt-get in Ubuntu. Download [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/04/15/free-timelapse-screencasts-in-macos-part-ii-video-from-snapshots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free timelapse screencasts in MacOS. Part I: snapshots</title>
		<link>http://www.playmedusa.com/blog/2011/04/14/free-timelapse-screencasts-in-macos-part-i-snapshots/</link>
		<comments>http://www.playmedusa.com/blog/2011/04/14/free-timelapse-screencasts-in-macos-part-i-snapshots/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 18:50:51 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[screencast]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=504</guid>
		<description><![CDATA[Medusa is giving a talk entitled &#8216;Independent Video Game Creation. Exploring the technical and creative process&#8216; in the incoming Animayo festival. We will build a game from zero to beta in three hours while discussing with the audience what makes a game fun. We need to prepare some timelapse videos for the artistic part, namely speed [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/04/14/free-timelapse-screencasts-in-macos-part-i-snapshots/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Roulette Wheel Selection Algorithm in MATLAB</title>
		<link>http://www.playmedusa.com/blog/2011/01/11/roulette-wheel-selection-algorithm-in-matlab-2/</link>
		<comments>http://www.playmedusa.com/blog/2011/01/11/roulette-wheel-selection-algorithm-in-matlab-2/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 12:44:34 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[MATLAB]]></category>
		<category><![CDATA[roulette wheel selection]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=472</guid>
		<description><![CDATA[I&#8217;m not a MATLAB expert myself, but I had to code the roulette wheel selection algorithm, once again, this time in the MATLAB programming language. It complements this post, so I thought I could share it: % --------------------------------------------------------- % Roulette Wheel Selection Algorithm. A set of weights % represents the probability of selection of each [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2011/01/11/roulette-wheel-selection-algorithm-in-matlab-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Simple FSM-like structure using Coroutines in C# (Unity3D)</title>
		<link>http://www.playmedusa.com/blog/2010/12/15/simple-fsm-like-structure-with-coroutines-in-c-unity3d/</link>
		<comments>http://www.playmedusa.com/blog/2010/12/15/simple-fsm-like-structure-with-coroutines-in-c-unity3d/#comments</comments>
		<pubDate>Wed, 15 Dec 2010 11:33:15 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Artificial intelligence]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[coroutines]]></category>
		<category><![CDATA[Finite State Machine]]></category>
		<category><![CDATA[FSM]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=406</guid>
		<description><![CDATA[The previous post got a funny comment in Reddit: &#8220;Yawn. Hang on, inheritance, singletons? Bletch&#8221;. So I thought&#8230; &#8220;I may be getting rusty&#8230; let&#8217;s give those coroutines a try&#8221;. At first, coroutines seemed like a sure way of leaving behind all my (humble) OOP practices.  I though they were some kind of goto statement, probably [...]]]></description>
		<wfw:commentRss>http://www.playmedusa.com/blog/2010/12/15/simple-fsm-like-structure-with-coroutines-in-c-unity3d/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
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