Category Archives: Programming

Beatfense: The beginning 0

As we said in the last post, this is a little project to be developed by one person in a couple of months. Because of that, it can’t be a gigant game! This project (and this devlog) aims to show the development of a game from its concept to its publication in the App Store. [...]

Beatfense: a videogame for an undergraduate thesis project 0

One of our members, Aitor, is about to earn his Bachelor of Science Degree in Computer Engineering, for which an undergraduate thesis project is required. As I hold a PhD degree in Computer Science, I will be one his project tutors. And Medusa will publish a new game before Summer! Win-win(-win)! The project will consist on [...]

First test with a Unity scene exported to Flash 0

We tried exporting Rain,Sand,Stars as is, the whole game, but while it launches and runs there are many audio and graphical problems. Nevertheless, it doesn’t look SO bad, and we’ve already identified some issues (like materials using mobile/vertexlit turning to black) So we choosed a simpler scene, and it works quite well! Try it! Blue [...]

R2D2 Pitch Detection project 2

I’ve just uploaded an attempt at extracting pitch from human voice to GitHub. It’s a Processing sketch that uses the following classes: PitchProject.pde – main sketch file. AudioSource.pde – gets audio from wav files or microphone. ToneGenerator.pde – creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde – an audio listener that uses Autocorrelation to [...]

Walking on the surface of a planetoid with Quaternions 0

In Rain, Sand, Stars, all objects inhabit little planetoids a la Mario Galaxy (or much before that, a la The Little Prince). Therefore, at each time step, all dynamic objects must be rotated so they stand upright on the planet surface. In a game like Mario Galaxy, their transform.up should coincide with the normal of [...]