Video game characters should always be something memorable. Or at least, peculiar in some way. They may have personality (Nathan Drake), a unique aspect (Sonic, Samus in her suit), superb dialog lines (Daxter), strange clothes (Voldo AARGH) or weapons (Cloud)… Some designs were even forced by technical constraints (Mario’s hat, moustache and overalls respond to [...]
Categories: Design,Videogame
Tagged: character, Rain Sand Stars
- Published:
- July 20, 2011 – 12:54 pm
- Author:
- By LuisAnton
We hope you like this concept art painting time-lapse video (I still have doubts whether that’s the correct order for all those words…). It’s a Yak! Yaks are bull-like creatures that will grace peacefully until you move nearby. If they are annoyed you will be chased until you outrun them. Some will forget about you soon, [...]
Categories: Design,Videogame
Tagged: concept art, painting, time-lapse
- Published:
- May 26, 2011 – 3:09 pm
- Author:
- By LuisAnton
Dear ANGRY CUSTOMER, First of all, thank you for your words. Let us remember them: “SERIOUSLY YOU ADDED OPENFEINT? WTF IS WRONG WITH YOU.” You did not reveal your email, so we are unable to answer you properly. But let this letter be both an answer and an announce. Many players have written us asking [...]
Categories: Design,Videogame
Tagged: angry customer, death, leaderboards, Oddy Smog
- Published:
- July 3, 2010 – 2:52 pm
- Author:
- By LuisAnton
Enjoy this awesome short movie where Patrick Jean, from One More Production, recreates an attack to the City of New York carried out by 8 bit characters from videogames. Arkanoid, Tetris, Pac-man, Donkey Kong… They all share the aesthetics of the 3D-pixel (aka voxel) objects from 3D Dot Game Heroes (upcoming PS3 title), but they [...]
Categories: Design,General
Tagged: movie, retro
- Published:
- April 8, 2010 – 11:47 am
- Author:
- By LuisAnton
They used to create games that were simply FUN. But at some point, someone read something about operant conditioning and thought “um… that’s already in videogames. But what if…”, and videogames became Skinner Boxes to bring us all and in the darkess dim light of our living rooms bind us. David Wong shows in this [...]
Categories: Design,Videogame
Tagged: Addiction, Article, David Wong, Videogame
- Published:
- March 9, 2010 – 1:33 pm
- Author:
- By LuisAnton