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	<title>Medusa &#187; Algorithms</title>
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		<title>R2D2 Pitch Detection project</title>
		<link>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/</link>
		<comments>http://www.playmedusa.com/blog/2011/08/11/r2d2-pitch-detection-project/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 15:38:09 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[pitch detection]]></category>
		<category><![CDATA[Processing]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=657</guid>
		<description><![CDATA[I&#8217;ve just uploaded an attempt at extracting pitch from human voice to GitHub. It&#8217;s a Processing sketch that uses the following classes: PitchProject.pde &#8211; main sketch file. AudioSource.pde &#8211; gets audio from wav files or microphone. ToneGenerator.pde &#8211; creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde &#8211; an audio listener that uses Autocorrelation to [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Roulette wheel selection for procedural content generation</title>
		<link>http://www.playmedusa.com/blog/2010/02/14/roulette-wheel-selection-for-procedural-content-generation/</link>
		<comments>http://www.playmedusa.com/blog/2010/02/14/roulette-wheel-selection-for-procedural-content-generation/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 20:06:06 +0000</pubDate>
		<dc:creator>LuisAnton</dc:creator>
				<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[fortune]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[roulette]]></category>
		<category><![CDATA[selection]]></category>
		<category><![CDATA[Unity3D]]></category>
		<category><![CDATA[wheel]]></category>

		<guid isPermaLink="false">http://www.playmedusa.com/blog/?p=141</guid>
		<description><![CDATA[There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here&#8217;s a tool that you will find useful: the Roulette Wheel selection algorithm, or Fitness [...]]]></description>
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