I’ve just uploaded an attempt at extracting pitch from human voice to GitHub. It’s a Processing sketch that uses the following classes: PitchProject.pde – main sketch file. AudioSource.pde – gets audio from wav files or microphone. ToneGenerator.pde – creates an output tone with a triangle wave. PitchDetectorAutocorrelation.pde – an audio listener that uses Autocorrelation to [...]
Categories: Algorithms,Programming
Tagged: pitch detection, Processing
- Published:
- August 11, 2011 – 3:38 pm
- Author:
- By LuisAnton
There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette Wheel selection algorithm, or Fitness [...]
Categories: Algorithms,Programming,Tutorial
Tagged: Algorithms, content, fortune, procedural, roulette, selection, Tutorial, Unity3D, wheel
- Published:
- February 14, 2010 – 8:06 pm
- Author:
- By LuisAnton