We felt that Beatfense Alpha 5 lacked strategy. Placing Repeaters in Pulse lines was the only thing the player could control, but there was no relation between Repeater placement and enemy movements. One could just place Repeaters in a certain pattern and hope for the swarm to be contained, as enemies simply flew almost freely [...]
Categories: Beatfense,Programming
Tagged: gamedev, prototype
- Published:
- March 31, 2012 – 12:55 pm
- Author:
- By LuisAnton
This week we released the PC version of Rain, Sand, Stars for Windows and Mac OS. We opted for Indievania, by Alientrap, due to its simplicity – creating an account and setting up a store for your game is as easy as it gets, and it even looks good! Plus, our game will be in good [...]
Categories: General
Tagged: BMT Micro, e-commerce, eSellerate, FastSpring, Indievania, PayPal
- Published:
- March 3, 2012 – 8:01 pm
- Author:
- By LuisAnton
Ad Hoc distribution allows you to share an application with up to 100 iOS devices that must be registered by developers in their iOS Provisioning Portal (with a limit of 100 devices per year!). If you want to distribute your Apps to thousands of users you must submit them to the App Store, even if [...]
Categories: iOS
Tagged: Ad Hoc, UDID, UUID
- Published:
- February 27, 2012 – 5:13 pm
- Author:
- By LuisAnton