Author Archives: Aike

Beatfense – Alpha 7. This is not Beatfense anymore. 0

After trying to balance all previous versions we are testing a new idea. It’s still some kind of Tower Defense, in a sense: we have to avoid enemies from getting to the left side of the screen. But there are no turrets. Gameplay is now simpler but much more interactive, and quite suitable for multi-touch [...]

Beatfense – Alpha 5: A New Hope 0

Beatfense has become a clear example of iterative design. The original idea defined a core mechanic – some kind of tower defense with randomly available items that the player must place on a grid. But it soon became clear that the original design was impractical and chaotic. That’s something that happens all the time in [...]

Beatfense – Alpha Chaos, 4.25 and 4.5 0

Here we are again, with not one but three new iterations of Beatfense! We have finally added a simple Area of Effect (AoE) weapon to Repeaters. When they are activated they also shoot, dealing damage and destroying nearby enemies. With this addition the game is already playable, and two important flaws in the original mechanic [...]