Monthly Archives: February 2010

Experimental Gameplay project 0

Because it’s February and somewhere in there it’s Valentine’s Day, Experimental Gameplay project current competition’s theme is REJECTION. There was enough love everywhere else! EGP competitions have three simple rules: 1. Each game must be made in less than seven days, 2. Each game must be made by exactly one person, 3. Each game must [...]

Roulette wheel selection for procedural content generation 7

There are times when you need to give your code the ability to choose among many options that have different frequencies or probabilities of being selected. Whether you need to create a random power-up or decide the next enemy encounter, here’s a tool that you will find useful: the Roulette Wheel selection algorithm, or Fitness [...]

Whistling random tunes 0

This is probably the first of many posts to come about those videogame scores that have a small place in our hearts, from Alley Cat’s Main Menu (to give it a name) to Portal’s Still Alive or Uncharted’s Nate’s theme. The kind of themes that give you goosebumps every time you hear them (Pitfall II, [...]