Monthly Archives: February 2010

Peer Review. EGP Day… er… Last Day. 0

Ok, it’s done. It looks like a storyboard, or a sketch or the shadow of a game. But I simply didn’t have more time to invest on it. It may sound like a joke… but I had to proof read my own thesis work this weekend! What an appropriate excuse! Although I wanted to add [...]

Peer Review. EGP Day 4. 0

I hacked in some sketches to represent each character: the PhD director (who also represents other colleagues), the reviewer and the scientist. There are a few things that simply don’t fit. That is, gameplay is not exactly entertaining… but that’s precisely what is nice about the ‘game in a week’ concept. If it doesn’t work, [...]

Design outside the box 0

Ok, if you like game design you MUST watch these videos. Jesse Schell talks about some intelligent game designs and how games are invading… REALITY. Some thoughts to think about! You did it? pling! http://www.youtube.com/watch?v=pMLtwJGA4Wc http://www.youtube.com/watch?v=1GaqoE_qLCs http://www.youtube.com/watch?v=4lTprV-dRmY

Peer Review. EGP Day 3. 0

I changed how the player ‘writes’ new papers. Until now, he just moved the scientist sideways with ‘z’ and ‘x’ and blowed papers pressing space repeatidly. Now, the player has to lie his hands on the keyboard as if writing. The character is controlled with ‘a’ and ‘l’ (with the little fingers) and in order [...]

Peer Review. EGP Day 2. 0

Not much today, I had little time to spend in front of the computer. I tweaked gameplay a little bit (mostly how papers react to different forces) and I added… two fearsome reviewers. They wander in the upper part of the screen, waiting for your papers. When one of them falls in their hands, they [...]