The premise for our first project was clear: a game simple enough that could be created in one or two months, without compromising quality. Nowadays, physics is usually the answer to these constraints (just in case you have been living in a cave for some years, check 2DBoy’s World of Goo and Petri Purho’s Crayon Physics [...]
Categories: Design,iPhone,Videogame
Tagged: Crayon Physics, Design, iPhone, Sound Juggler, Videogame, World of Goo
- Published:
- January 29, 2010 – 7:10 pm
- Author:
- By LuisAnton
When we finished Lawn Fairy, our entry for Pyweek 8 (more about that in a future post), we realized that Creating Games Was Possible. So we rolled up our sleeves. We bought a license for Unity3D (which is now free, argh!) and Unity3D iPhone Basic ($399.00). Then, we joined the iPhone Developer Program ($99), which is [...]
Categories: General
Tagged: App Store, iPhone, Sound Juggler, Unity3D
- Published:
- January 25, 2010 – 12:13 pm
- Author:
- By LuisAnton
Medusa is a small development team located in the Canary Islands, Spain. Three members with three different profiles who have been playing games for way too long. One of us even remembers playing Matel’s Football when he was three years old! The other two are a little bit younger. Given our previous experience in Software [...]
Categories: General
Tagged: Medusa
- Published:
- January 24, 2010 – 2:10 pm
- Author:
- By LuisAnton
We thought it would be nice having a place to share what we do, how we do it, what we think about it and those things that inspire us. And hence Medusa has a blog. Some posts will be written in English, some in Spanish… and most of them in Spanglish. But we hope we [...]
Categories: General
- Published:
- January 23, 2010 – 10:30 pm
- Author:
- By admin